Tag: Second Life

  • Introducing the Second Life AI character designer – Second Life: YouTube

    With the Second Life AI Character Designer, you can craft and customize virtual characters with intelligent responses, unique personalities, and immersive roleplay capabilities! It’s an exciting way to enhance community-building, storytelling, and social interaction in the virtual world.

  • Linden Lab has spent $1.3B building Second Life and paid $1.1B to creators – VentureBeat

    Those numbers represent a huge digital business that is good to remember as we all continue to discuss the metaverse, the universe of virtual worlds that sci-fi folks would love to see connected together one day as the next generation of the internet.

    In modern discussions about the internet, Second Life — which was inspired by the 1997 Neal Stephenson novel Snow Crash, where the term “metaverse” first appeared — is often dismissed. In fact, people normally think about Roblox, Fortnite and Minecraft as today’s frontrunners for the metaverse. But Second Life is still around with a relatively small number of users in comparison to the frontrunners (Roblox has 89 million daily active users). Those users are dedicated and they have been on the platform for an average of around 14 years, Oberwager said. Second Life also has an economy of about $650 million a year, built on the buying and selling of virtual goods created inside Second Life.

  • Second Life’s loyal users embrace its decaying software and no-fun imperfections – Document

    Perhaps as the software of Second Life continues to age and degrade, more pockets of resistance will form. Perhaps the platform may, ironically, feel more utopian, more like our own to choose, as First Life slides into an increasingly ghoulish metaverse and we reach peak “NPC syndrome,” overwhelmed with the sensation of being trapped inside a game where we don’t know the rules. The ambient indeterminacy of Second Life is always what made it a place worth preserving. Perhaps that generosity of opacity—and the generative affect of existing in a world that feels forever out of joint—could offer us the perfect place to respawn, reimagine, and reworld our own.

  • Inside Project Zero: Philip Rosedale on completely re-making the UI — and re-engaging millions of former users – New World Notes

    “Meaning,” as put its it, “zero download, zero login, zero crashing, zero UI… a way to greatly amplify the number of people that are desirous of using Second Life already and basically can’t.”

  • The DeanBeat: Will the metaverse bring the second coming of Second Life? – VentureBeat

    Second Life has benefited from the pandemic, just like most games, as more users are coming into virtual worlds to socialize because they aren’t so sure about meeting in real life. “Second Life is back because it never went anywhere. Just 3.5 years ago, we were the same size as Roblox,” he said. “We’re starting to grow again. Now more people are, are interacting. It’s a re-engagement strategy.”

  • Second Life in your browser: a new initiative from Linden Lab – Inara Pey: Living in a Modemworld

    For the Lab, the move towards browser-based accessibility to Second Life is based on addressing a number of long-term pain points in using the platform: The fact that it continues to require fairly high-end computer hardware to experience it at its very best – and roughly 50% of the existing user base do not have such hardware at their disposal. The fact that it requires a dedicated viewer to be downloaded and installed by new users as a part of the sign-up process. The fact that the viewer has a sprawling and complex UI which can be both hard to master by new users. Offering a browser-based / streaming solution can overcome these issues – and that is the point of what is being called Project Zero: to allow those on low-spec systems experience SL as if they were using a gaming rig with a high-end GPU, whilst offering incoming new users direct access to coming in-world via a URL within the sign-up workflow.

  • Browser-based access to Second Life: Limited testing begins today – Second Life Community

    Starting today, Second Life residents can help us test access to Second Life directly through the browser, with no download or GPU required. Initial testing will use the standard viewer UI, but in the next phase of work we will dramatically simplify the user interface, with the overall goal of greatly improving the accessibility of Second Life for a larger audience.

  • Rustica Cybercafe – Second Life

    Welcome to Rustica Cybercafe from where you can ‘surf’ the ‘information superhighway’. We also have photocopy and fax services but no laminator sorry.

  • The limits of virtual democracy – Virtual Jungle

    The Power Elite within CDS is made up of avatars who have more time to devote than others. It is said that time is money, but within communities time is above all power, because influence is exercised by maintaining an active presence. Thus an “inner core” (borrowing the term from Prokofy Neva) has gradually formed over time in CDS. This is a relatively small group of avatars who have intimate knowledge of Second Life, of CDS and of each other, and who generally manage to steer the community in the direction that they want.

  • Philip Rosedale Community Round Table, Nov 2024, with videos + Audio – Inara Pey: Living in a Modemworld

    Closing Comments: Is back at the Lab full time in the CTO role. Part of his focus is figuring out how to better communicate with everyone. Specifically as CTO is looking at what, how and why technologies changes should be made, and more broadly focused on strategy and product. Notes that of late, the comments from outside of SL have not been so much phrased in the past tense and in terms of acknowledging it is still going and available, and that this could be beneficial as LL starts marketing SL more. Expresses confidence that SL will start growing again, and reiterates that user can help in this. Does feel that in a time when technology and the Internet have done much to endanger democratic expression and the polarising of views, Second Life demonstrates there is a much more positive way for people to connect using technology, and how it can have a depolarising effect, allowing people who might not otherwise, become friends. In this, sees the opportunity to promote virtual worlds as beneficial environments for people to use, and which can be respected as such, and can help us face some of the broader challenges we face as a human society.