Linden Lab has spent $1.3B building Second Life and paid $1.1B to creators – VentureBeat
Those numbers represent a huge digital business that is good to remember as we all continue to discuss the metaverse, the universe of virtual worlds that sci-fi folks would love to see connected together one day as the next generation of the internet.
In modern discussions about the internet, Second Life — which was inspired by the 1997 Neal Stephenson novel Snow Crash, where the term “metaverse” first appeared — is often dismissed. In fact, people normally think about Roblox, Fortnite and Minecraft as today’s frontrunners for the metaverse. But Second Life is still around with a relatively small number of users in comparison to the frontrunners (Roblox has 89 million daily active users). Those users are dedicated and they have been on the platform for an average of around 14 years, Oberwager said. Second Life also has an economy of about $650 million a year, built on the buying and selling of virtual goods created inside Second Life.