Billion-dollar video game: is this the most expensive piece of entertainment ever made? – The Guardian
British-American video game developer Chris Roberts – famed for his 1990s Wing Commander spaceship fighting series – launched Star Citizen as a crowdfunded project in 2012, promising to create a digital universe so huge yet still so detailed that players would “forget it’s a game”. He raised its first $2m on Kickstarter and it has been growing ever since, fuelled by fans willing to put their money into a plan so ambitious in scope that no profit and deadline-focused publisher would consider the risk of making it. […]
As time goes on, satisfying the community becomes increasingly important. Many fans have now given large sums of their money, including through a controversial money-making scheme in which CIG pre-sells spaceships online that they intend to make in the future. Some so-called “superbackers” have spent well over $10,000. […]
CIG describes Star Citizen as “the largest scale open development game in existence” but that ambition has also meant the game has now been in development for well over a decade, with repeated, frustrating delays. In a 2012 interview with Roberts, the Guardian reported the plan was to release the game two years later, in 2014. Fan forums regularly question if the game will ever be properly released.